Proposal 48: Reworking judging criteria definitions 'difficulty', 'variety', 'consistency', 'last trick' [ Revision 2 ]

Committee: 9. Flatland
Submitted on 2025-06-23
Status: Review from June 23, 2025 to July 01, 2025

Background

I suggest reworking the definitions of the three judging criteria 'Difficulty', 'Variety' & 'Consistency'.
Reason behind it being, that these criteria overlap, punishing or rewarding riders too much in certain cases and making it harder for to judge them individually.

Additon, that was not part of the discussion:
I have removed the 1-5 point scoring for last tricks, as they are too limited and we have been using 0-10 as the standard for years now.
Hope, everyone supports this even without talking about it.

Proposal

OLD

9C.4.1 Judging Criteria

Preliminary rounds and battles are judged using the following criteria. Each category is
scored out of 10 points, except Last Trick, and weighted differently:

Difficulty (25% of score):
Score is given for technical difficulty of the tricks and combos landed during the battle/preliminary.

Consistency (23% of score):
Score is given for number of landed trick/combos on total of number of tricks/combos
attempted during the battle/preliminary.

Flow (20% of score):
Score is given for cleanliness and style of rider during the battle/preliminary.

Variety (18% of score):
Score is given for variation in the types of tricks done during the battle/preliminary.

Last Trick (14% of score):
Score is given for technical difficulty, novelty, creativity, and flow.
The rider is not obligated to use all attempts or to try the same trick every attempt.
Only the last attempt will be scored. Other failed attempts do not subtract from the
score.
Guide on how to score points for last trick:
• 0 point: nothing landed or unworthy trick
• 1 point: passable trick
• 2 point: okay trick
• 3 points: good trick
• 4 points: great trick
• 5 points: insane trick

 

NEW

9C.4.1 Judging Criteria

Preliminary rounds and battles are judged using the following criteria. Each category is
scored out of 10 points and weighted differently:

Difficulty (25% of score):
Score is given for average technical difficulty of the tricks and combos landed during the battle/run.
Combos should increase the score significantly, scaling with their length, to reward riders for taking the increased risk.
Failed combos do not give any points.

Variety (18% of score):
Score is given for the average variation in the types of tricks done during the battle/preliminary.

Fullness (23% of score):
Score is given for time used for successfully landing tricks.
Preparing and riding up to successfully landed tricks is considered part of the trick.
The harder a trick is, the more time is acceptable as preparation/run up time.

Flow (20% of score):
Score is given for cleanliness and style of rider during the battle/preliminary.

Last Trick (14% of score):
Score is given for technical difficulty, novelty, creativity, and flow.
The rider is not obligated to use all attempts or to try the same trick every attempt.
Only the last attempt will be scored. Other failed attempts do not subtract from the
score.

Body

This way, we have better separated the amount of tricks done, from their difficulty and variety and at the same time removed the loop hole of attempting and landing very little tricks and still getting a high 'Consistency' score.

References


Discussion

View Discussion

Change Log:

Revision 2 changed by Ian Dylewski (23 Jun 16:06)

added a mention of combos in difficulty definition

Revision 1 changed by Ian Dylewski (23 Jun 13:04)

Copyright ©

IUF 2025