Proposal 126: Judging of Combos [ Revision 1 ]

Committee: 9. Flatland
Submitted on 2025-07-20
Status: Passed on August 13, 2025

Background

I am proposing this for Ben, who as a non-voting member doesn't have the privilege to create proposals, but wanted this topic to have some more time to be discussed.

Proposal

/// OLD

9C.4.1 Judging Criteria

Difficulty (25% of score):
Score is given for technical difficulty of the tricks and combos landed during the battle/preliminary.

 

/// NEW

9C.4.1 Judging Criteria

Difficulty (25% of score):
Score is given for technical difficulty of the tricks and combos landed during the battle/preliminary.
Doing tricks in a combo awards more points then the individual tricks. A combo awards more points if the intensity of riding is high while a combo scores less if it contains many pauses or relaxing elements.

Body

Combos generate suspense which is exciting for the audience. 
Adding too many little pauses like repeating trivial tricks or hops kills this.
The intensity of the whole combo and if it's kept up during the combo is more important then just the length.

References


Discussion

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Votes on this proposal:

5 out of 10 voting members have voted.

Agree: 5, Disagree: 0, Abstain: 0.


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